OBJECTIVE

My passion is to bring characters to life with expressive and memorable character animation. I am always actively working to improve my skills, pushing myself, and what I can do with character animation.


INDUSTRY EXPERIENCE

GAMEPLAY ANIMATOR

Hardsuit Labs
Seattle, Washington    

 

RESPONSIBILITIES

  • Collaborated with a small team on an unannounced title.
  • Participated in directing, performing and processing of motion capture data.
  • Use Motive, Motion Builder, Maya and Unreal to create compelling animations.
  • Participated in team meetings and part of interviewing processes

Unannounced

 

 

Jan 2018 - July 2018

 

CHARACTER ANIMATOR

2K Games/Visual Concepts
Novato, California    

July 2009 - Sept 2017

RESPONSIBILITIES

  • Gameplay Character Animator with a focus on mo-cap cleanup animation for console games.
  • Animated professional athletes and captured their signature likenesses in-game.
  • Personal responsibility and ownership of all Dunks and Free Throw animations in-game.  
  • Worked closely with producers, lead, and programmers to create and maintain an improved Free Throw pipeline that maintain the flow and detail of cut up animations. 
  • Worked closely with supervising animators and assisted junior animators to establish realistic human motion and plausible character interactions within strict deadlines.

SHIPPED TITLES

 
 

July 2008 - July 2009

2D CHARACTER ANIMATOR

Seth Zeichner Animation
Seattle, Washington

RESPONSIBILITIES

  • Animated the main character for a 2D-animated television pilot.
  • Incorporated and developed traditional animation skills to bring life and attitude to a cartoon character.

April - July 2008

PRODUCTION INTERN

Lustre Communications
Seattle, Washington

RESPONSIBILITIES

  • Interned at a creative design and post-production studio with professionals in advertising, animation, and motion graphics.

SKILLS

  • 2D and 3D Animation
  • Maya
  • Adobe Photoshop
  • Adobe After Effects
  • Adobe Flash
  • PerForce
  • Outlook
  • Illustration

EDUCATION

Ianimate.net: Jan 2015 - In Progress

Continued education attending courses from a prestigious online animation training school that solely focuses on animation, body mechanics, and workflow.

Animation Mentor.com: June 2012 - Nov 2012

Attended online courses from a prestigious animation training school that solely focuses on animation, body mechanics, and workflow.


Animation On-Site Workshop: Feb. 2011 - May 2011

Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic


The Art Institute of Seattle: Sept. 2005 - March 2009

B.F.A,  Media Arts and Animation