OBJECTIVE
My objective is to find a job that enriches and challenges me, a job that leverages my strengths as an expert in my craft and field.
INDUSTRY EXPERIENCE
MADLON MUSIC
Creative Director, Artist Manager & Booking Agent
Jan 2022 – Present | Seattle, WA (Remote)
RESPONSIBILITIES
Collaborate closely with the client, an independent solo act, to develop and execute strategic plans for career advancement, resulting in a significant increase in bookings (+400% YoY), fan engagement (+100% YoY) and revenue (+350% YoY).
Serve as the client's primary representative, negotiating and securing bookings at prominent venues and events nation-wide, including major festivals, direct support slots and out-of-state bookings.
Develop and manage the client's brand identity, overseeing the redesign of the logo, designing merch and creating marketing assets to enhance visibility and recognition.
Direct a team to handle various aspects of the client's career, including merch production, travel logistics, event marketing and project management.
Conduct market research and trend analysis to identify opportunities for growth and expansion, providing valuable insights and guidance on strategic decisions.
Manage all non-music aspects of client’s live show opportunities, from coordinating travel and logistics to overseeing marketing efforts and responding to time-critical situations.
Provide comprehensive support in areas including photography, videography, and graphic design, ensuring a consistent and polished brand image.
Foster strong relationships within the industry, cultivating partnerships and connections to further the client's career objectives.
EA CREATE / EA GAMES
Animator (Contract
April 2022 – July 2023 | Seattle, WA (Remote)
RESPONSIBILITIES
Create layout scenes involving characters, props, and environment for cutscenes in-game.
Utilize MotionBuilder, Maya, and proprietary tools to polish specific animations to a deliverable level for the outsourcing team to use as a standard.
Prototype and facilitate tools, rigs, and procedures for a faster and more productive pipeline.
Brainstorm and contribute to shots, helping set the tone for the cutscenes in pre-production.
Train interns, and help new hires get familiar with procedures, tools, and programs.
TWITCH & FREELANCE WORK
Freelance Artist & Twitch Streamer
Jan 2021 – Present | Seattle, WA
RESPONSIBILITIES
Stream art processes online (animation, digital and traditional art).
Build, interact and commit to a community of online subscribers, fans, and followers.
Coordinate, manage, and complete commission artworks from art partons.
Create artworks including watercolor paintings, emoji and character designs, animated logos.
SOULBOUND STUDIOS
Gameplay Animator
Oct 2019 – Mar 2020 | Seattle, WA
RESPONSIBILITIES
Worked closely with senior animator, lead, game designer, and engineers to produce detailed and polished combat and transversal body mechanic animations.
Worked closely with designers to plan out a complicated combat system that includes 5 style groups, with 33 different attack combos per style group. Each animation required a blend in and out transition animation.
Part of a two-person animation team that created compelling transversal animations through a complicated obstacle course.
Participated in weekly sprint planning and review – involves planning and organization with producers and fellow teammates, to ensure deliverable milestones to the project.
SOULBOUND STUDIOS
Freelance Animator (remote)
Nov 2018 – Oct 2019 | Seattle, WA
RESPONSIBILITIES
Create keyframe animated characters from start to polish in Maya.
Coordinate, create, and deliver animation assets to the animation team.
Contributes to brainstorming, reference gathering, acting, and team collaborations to ensure high-quality performance and visual aesthetics of gameplay animations.
HARDSUIT LABS
GAMEPLAY ANIMATOR
Jan 2018 – July 2018 | Seattle, WA
RESPONSIBILITIES
Participated in directing, performing, and processing motion capture data.
Used Motive, MotionBuilder, Maya, and Unreal to create compelling animations.
Conducted candidate interviews and contributed to interviewing processes.
2K Games/Visual Concepts
Character Animator
July 2009 – Sept 2017 | Novato, California
RESPONSIBILITIES
Gameplay Character Animator with a focus on motion-capture cleanup animation for console games.
Animated professional athletes and captured their signature likenesses in-game.
Personal responsibility and ownership of all dunks and free throw animations in-game.
Worked closely with producers, lead, and programmers to create and maintain an improved Free Throw pipeline that maintains the flow and detail of cut-up animations.
Worked closely with supervising animators and assisted junior animators to establish realistic human motion and plausible character interactions within strict deadlines.
SHIPPED TITLES
July 2008 - July 2009
Seth Zeichner Animation
2D Animator
July 2008 - July 2009 | Seattle, Washington
RESPONSIBILITIES
Animated the main character for a 2D-animated television pilot.
Incorporated and developed traditional animation skills to bring life and attitude to cartoon characters.
April - July 2008
Lustre Communications
Production Intern
April - July 2008 | Seattle, Washington
RESPONSIBILITIES
Interned at a creative design and post-production studio with professionals in advertising, animation, and motion graphics.
SOFTWARE & SKILLS
Animation & Motion: 2D and 3D Animation in Maya, MotionBuilder, Unreal Engine, Adobe After Effects, Adobe Premiere Pro
Design & Illustration: Adobe Photoshop, Perforce, ShotGrid
Project Management & Strategy: Branding, marketing, community building
EDUCATION
Ianimate.net: Jan 2015
Continued education attending courses from a prestigious online animation training school that solely focuses on animation, body mechanics, and workflow.
Animation Mentor.com: June 2012 - Nov 2012
Attended online courses from a prestigious animation training school that solely focuses on animation, body mechanics, and workflow.
Animation On-Site Workshop: Feb. 2011 - May 2011
Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic
The Art Institute of Seattle: Sept. 2005 - March 2009
B.F.A, Media Arts and Animation