My passion is to bring characters to life with expressive and memorable character animation. I am always actively working to improve my skills, pushing myself, and what I can do with character animation.
Nov 2018 - Present
FREELANCE ANIMATOR (Remote)
Create keyframe animated characters from start to polish in Maya.
Coordinate, create and deliver animation assets to the animation team.
Collaborated with a small team on an unannounced title.
Participated in directing, performing and processing of motion capture data.
Use Motive, Motion Builder, Maya and Unreal to create compelling animations.
Participated in team meetings and part of interviewing processes
Jan 2018 - July 2018
2K Games/Visual Concepts
July 2009 - Sept 2017
Gameplay Character Animator with a focus on mo-cap cleanup animation for console games.
Animated professional athletes and captured their signature likenesses in-game.
Personal responsibility and ownership of all Dunks and Free Throw animations in-game.
Worked closely with producers, lead, and programmers to create and maintain an improved Free Throw pipeline that maintain the flow and detail of cut up animations.
Worked closely with supervising animators and assisted junior animators to establish realistic human motion and plausible character interactions within strict deadlines.
July 2008 - July 2009
2D CHARACTER ANIMATOR
Seth Zeichner Animation
Animated the main character for a 2D-animated television pilot.
Incorporated and developed traditional animation skills to bring life and attitude to a cartoon character.
April - July 2008
Interned at a creative design and post-production studio with professionals in advertising, animation, and motion graphics.
2D and 3D Animation
Adobe After Effects
Ianimate.net: Jan 2015 - In Progress
Continued education attending courses from a prestigious online animation training school that solely focuses on animation, body mechanics, and workflow.
Animation Mentor.com: June 2012 - Nov 2012
Attended online courses from a prestigious animation training school that solely focuses on animation, body mechanics, and workflow.
Animation On-Site Workshop: Feb. 2011 - May 2011
Attended a 16-week course specifically focused on character animation and industry work ethics and responsibilities taught by Jean Denis Hass - Animation Lead at Industrial Light and Magic
The Art Institute of Seattle: Sept. 2005 - March 2009
B.F.A, Media Arts and Animation